Assistant Professor and Head of the Department
I completed my PhD from Nottingham Trent University, U.K. on videogames and storytelling. My research looks at the narrative and the literary through the emerging discourse of videogames as storytelling media and at how these games inform and challenge our conceptions of narratives, identity and culture.
Related interests and expertise include a broad spectrum of topics in the Game Studies ranging from identity and temporality in videogames to the videogame industry in South-East Asia. My monograph Videogames and Storytelling: Reading Games and Playing Books has been published by Palgrave Macmillan in 2015 and Videogames and Postcolonialism: Empire Plays Back has been published in 2017 by Springer. I also work on and teach Digital Humanities and Early Modern (Renaissance) Literature. You can read more about my research on my blog.
PhD English Literature and Cultural Studies (Nottingham Trent University, Nottingham, 2009)
Postgraduate Diploma in Research Practice (Nottingham Trent University, Nottingham, 2008)
MPhil English (Jadavpur University, Calcutta, 2005)
M.A English (Jadavpur University, Calcutta, 2002)
B.A English (Jadavpur University, Calcutta, 2000)
I have been researching videogames as an emerging storytelling medium since 2002 and has completed his PhD on the subject from Nottingham Trent University in 2009. My research examines their relationship to canonical ideas of narrative and also how these games inform and challenge current conceptions of technicity, identity and culture, in general. My research interests and expertise include a broad spectrum of topics in the Game Studies ranging from identity and temporality in videogames to the videogame industry in South-East Asia. My monograph Videogames and Storytelling: Reading Games and Playing Books has recently been published by Palgrave Macmillan Ltd and a second monograph, Videogames and Postcolonialism: Empire Plays Back has been published by Springer. I have published and presented in academic journals and conferences on a range of topics in Game Studies and Digital Humanities as well as on Renaissance and Romantic Literature. In July 2017, I was invited as the keynote speaker for the Digital Games Research Conference (DiGRA) 2017 in Melbourne. I am currently co-editing a special issue on Videogames and Postcolonialism with Emil Hammar of Tromso University.
As part of the digital humanities intitiative at Presidency, I have recently completed a digital database of the Dutch colonial settlement in Chinsurah and a digitisation project involving the Scottish cemetery in Kolkata as part of the UK-India Research Initiative (UKIERI) grant. I was the coordinator of the UKIERI project.
Before joining Presidency, I have worked as a postdoctoral research fellow in the Humanities faculty of De Montfort University, UK, a research associate at the Indian Institute of Technology in New Delhi, India and then as assistant professor of English at Shiv Nadar University, Delhi.
More details about my research, publications and thoughts on the subject can be found on my blog ‘Ludus ex Machina’ (http://readinggamesandplayingbooks.blogspot.com/).
Research / Administrative Experience+
My monograph Videogames and Storytelling: Reading Games and Playing Books has been published by Palgrave Macmillan Ltd. and second monograph, on videogames and postcolonialism, is under contract. A detailed list of my publications and conference presentations is available in my CV. I am currently an elected board member of the Digital Games Research
As part of the digital humanities intitiative at Presidency, I have recently completed a digital database of the Dutch colonial settlement in Chinsurah and a digitisation project involving the Scottish cemetery in Kolkata. The latter was part of the UK-India Research Initiative grant that Presidency was awarded and I served as one of the project co-ordinators of the UKIERI project.
I have been a postdoctoral research fellow in the Humanities faculty of De Montfort University, UK, a research associate at the Indian Institute of Technology in New Delhi, India where I worked on digital media as well as narrative analysis and then an assistant professor of English at Shiv Nadar University, Delhi before joining my current position at Presidency University.
My main research interests cover storytelling in videogames, time and telos in game-narratives, ethics in videogames and finally, the paratexts of videogames such as walkthroughs, game diaries and cheatcodes. Another key interest is in the relationship between videogames and older narrative media. I am currently also involved in exploring concepts from Indian philosophy (such as avatar and karma) in gaming contexts.
My PhD thesis contests claims that the videogames represent ‘new’ media that pose a threat to established cultural parameters. I argue instead that they are firmly grounded in older media and are important for the development of the notions of textuality, technicity and identity that literary and cultural theories have been debating in recent years. I also take an active interest in videogames and how relate to postcolonial contexts and those of diversity. Concurrently, I also research the history and culture(s) of ancient Indian board-games.
Challenging the opposition between games and narratives that is posited in earlier research, I adopt Jacques Derrida’s concept of supplementarity to illustrate how the ludic and the narrative inform each other’s core, and yet retain their media-specific identities. It is also vital to consider how the technicity and narrative of games inform their perception as texts. Videogames provide a direct illustration of this but they develop on similar principles in earlier media instead of doing something entirely ‘new’.
Examining this further, I illustrate how the multitelic structures and the process of identity-formation in videogames are not particular characteristics of ‘new’ media; rather it is important to note that similar processes are already evident in the analyses of older narrative media such as novels and cinema. has already been applied by Gilles Deleuze and Felix Guattari to characterise Videogames, therefore, not only show that games can be read and that books can be played, but more importantly they also highlight the fact that this has always been the case.
As far as my administrative experience is concerned, I have also worked in administering the e-learning system at Nottingham Trent University and am the convener of the website committee and a member of the IT committee at Presidency University. Besides this, I have been the project co-ordinator for the UKIERI projects at Presidency from 2014-15.
I have served in various university committees during my tenure in Presidency University such as the Website Committee and the International Liaisons Committee to name a few. I am also the current head of the department.
Teaching / Other Experience+
My teaching interests are as follows: game studies, digital humanities and new media studies; literary and critical theory (particularly post-structuralist theory such as the work of Jacques Derrida, Gilles Deleuze and Felix Guattari); early modern studies; classical and Biblical literature. I also teach digital humanities to undergraduate students of Presidency as a gen-ed course, the first such course in India.
Post Graduate Supervision+
I am interested in supervising doctoral work on game studies, digital humanities/ new media, digital culture and narrative theory.
Ms Uditi Chakraborty (PhD candidate) - 'Plays of Harold Pinter'
Baord member, Digital Games Research Association (DiGRA)
Editorial board member, Journal of Gaming and Virtual Worlds
Editorial board member, Journal of Simulation/ Gaming for Education and Development
Review board member, Game Studies
Elected associate member, Centre for Studies in Romantic Literature
Videogames and Storytelling: Reading Games and Playing Books. Published by Palgrave Macmillan in September 2015.
Videogames and Postcolonialism: The Empire Plays Back. Published by Springer.
Videogames in the Indian Subcontinent (under contract with Bloomsbury India)
Mukherjee, S. (2020) ‘Digitising Memories: A Digital Archive of Kolkata’s Forgotten Cemeteries’ in DigiNaka: Where the Digital Meets the Local in India ed. Anjali Jayashankar and Jayashankar K.P (Hyderabad: Orient Blackswan)
Mukherjee, S. (2019) ‘Replaying the Digital Divide: Video Games in India’ in Videogames and the Global South. ed. Phillip Penix-Tadsen (Carnegie Mellon University ETC Press)
Mukherjee, S. (2020) ‘Digital Humanities, Or What You Will: Bringing Digital Humanities to the Classroom’ in Exploring Digital Humanities in India eds. Maya Dodd and Nidhi Kalra (Routledge India).
Mukherjee, S. (forthcoming) ‘Gamifying Salvation: Gyan Chaupar Variations as Representations of (Re)Births and Lives’ in Re-rolling Boardgames edited by Esther MacCallum-Stewart and Douglas Brown (Jefferson: McFarland)
Mukherjee, S. (2019) ‘ Videogames as (Non)Places and Any-Space-Whatevers’ in Ludotopia: Spaces, Places and Territories in Computer Games eds. Espen Aarseth and Stephan Guenzel (Berlin: Transcript)
Mukherjee, S. (2019) ‘Age of Empires: Postcolonialism’ in How to Play Videogames eds. Nina Huntemann and Matt Payne (New York: NYU Press)
Mukherjee, S. (2017) ‘An Assassin across Narratives: Reading Assassin’s Creed from Videogame to Novel’ in The Palgrave Handbook of Popular Fiction ed. Ken Gelder
Mukherjee, S. (2015) ‘Videogames in India’ in Videogames across the World ed. By Mark J.P. Wolf (Massachussetts: The MIT Press)
Mukherjee, S. (2015) ‘Sherlock Holmes Reloaded: Holmes, Videogames and Multiplicity’ in Conan Doyle and Sherlock Holmes (2012) eds. Catherine Wynne and Sabine Vanacker (Basingstoke: Palgrave Macmillan)
Mukherjee, S. (2012) ‘EgoShooting in Chernobyl: Identity and Subject(s) in the S.T.A.L.K.E.R Games’ in Handbook of Digital Game Cultures eds. Johannes Fromme and Alexander Unger (Berlin: Springer)
Mukherjee, S. (2011) ‘Ethical Conflict in Videogames’ in Contact – Conflict – Combat?: Zur Tradition des Konfliktes in Digitalen Spielen ed. Rudolf Inderst and Peter Just, (Boizenburg: Verlag Werner Huelsbuch)
Mukherjee, S. (2009) ‘Gameplay in the Zone of Becoming: Locating Action in the Computer Game’ in Proceedings of the Philosophy of Computer Games Conference, 2008, ed. by Stephan Guenzel, Michael Liebe and Dieter Mersch (Potsdam: University of Potsdam) Online: opus.kobv.de/ubp/volltexte/2008/2463/pdf/digarec01_13.pdf
Mukherjee, S. (2009) ‘Poetic Programming: Multimedia in the Romantic Age' in Romanticism and Its Legacies ed. Ralla Guhaniyogi (Kolkata: Basantidevi College and Fine Prints)
de Wildt, L., Apperley, T. H., Clemens, J., Fordyce, R., & Souvik Mukherjee (2019). (Re-)Orienting the Video Game Avatar. Games and Culture.
Mukherjee, S. and Emil L. Hammar (2018) Introduction to the Special Issue on Postcolonial Perspectives in Games Studies, Special Issue on Videogames and Postcolonialism, Open Library of Humanities.
Mukherjee, S. (2018) ‘The Digital Humanities - Game Studies Assemblage: Towards A (Non)Disciplinarity’ in Asian Quarterly, 15.4.
Mukherjee, S. (2017) ‘“No Country for E-Lit?” – India and Electronic Literature’ in Hyperrhiz vol. 16. http://hyperrhiz.io/hyperrhiz16/essays/8-mukherjee-absent-presence.html
Mukherjee, S. (2017) ‘Videogames and Slavery’ in ToDiGRA (Transactions of the Digital Games Research Association) http://todigra.org/index.php/todigra/article/view/60
Mukherjee, S. (2016) ‘Videogames and Paratexts’ in Gramma vol. 23.
Mukherjee, S. (2015) ‘Playing Subaltern: Videogames and Postcolonialism’ in Games and Culture (London: SAGE). (http://gac.sagepub.com/content/early/2016/02/09/1555412015627258.abstract)
Mukherjee, S. (2015) ‘The Playing Fields of Empire: Empire and Spatiality in Video Games’ in The Journal of Gaming and Virtual Worlds, vol. 7.3, September 2015 (Bristol: Intellect Books)
Bhat, A. and S.Mukherjee (2012) ‘Through the Looking Glass, Darkly: Reading Alice in the Videogame’ in Aligarh Journal of Linguistics, vol. 2.1-2 (Aligarh: Aligarh University Press)
Pitchford, J. and S. Mukherjee (2010), '"Shall We Kill the Pixel Soldier?": Perceptions of Trauma and Morality in Combat Videogames’ in The Journal of Gaming and Virtual Worlds, vol. 2.1, Spring 2010 (Bristol: Intellect Books)
Mukherjee, S. (2008) ‘(Ab)Sense of an Ending: Telos and Time in Digital Game Narratives’ in Writing Technologies, 2.1 (2008) Online: http://www.ntu.ac.uk/writing_technologies/Current_journal/Mukherjee/index.html
Book review essays
Children, Gender and Videogames in Journal of Gender Studies, Volume 19 Issue 3
The Elegance of the Hedgehog in Biblio, April 2012.
Ethnographies of Videogames in Journal of Gender Studies, Volume 21, Issue 2, June 2012,
Sketches by Hootum in Biblio, March 2013
The Black Coat in Biblio, November 2013
No Country in Biblio, October 2014
Uncertain Light in Biblio , Jan – March 2016
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